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On a bright note, developer Warthog has mostly eliminated the bloated load times that connected parts of Hogwarts in Chamber of Secrets. Each is entertaining and usually satisfying for different reasons, but the camera system can and sometimes does malfunction too, which causes temporary visibility problems, and these can be frustrating.
Somedays i feel like ps1 hagrid series#
Potter may have to use a spell to light up an environment so that he can see where he's going, he might have to fight off a wave of enemies or he might just need to make his way across a series of dangerous looking platforms without falling to his death. Meanwhile, puzzles and boss encounters are usually well implemented. The shoulder buttons can be used to adequately lock onto enemies and look around environments. Platforming is made less frustrating due to an auto-jump feature that activates when appropriate. Potter is easily manipulated around the environments. Gamers can also collect 101 wizard cards scattered throughout the school to gain stamina. The boy wizard will learn new spells, which can be intuitively assigned to the face buttons a la Zelda he will do battle with enemies solve puzzles using magic and potions duel against boss-type characters and even play Quidditch. Potter goes to his classes, where his teachers assign him goals from finding ingredients that will help him mix potions to retrieving special magic books or artifacts that conveniently (or perhaps inconveniently) rest in a nearby dungeons. The gameplay dynamic is for the most part unchanged from Chamber of Secrets. Potter gets his wand and he eventually arrives at Hogwarts School of Witchcraft and Wizardry, a near-scale sized replica of the castle and grounds, and it's here - this hub world - that the bulk of the game takes place. A character in a cut-scene may animate to no voices for a few seconds before dialogue finally begins, for instance, and it's these seemingly little things that make the big differences in overall presentation. On top of everything else, the direction is spotty. On the opposite end, the sequences seem to lack any real driving background music and as a result can feel almost mute and the animation is not nearly as smooth or seamless as it was in the year-old Chamber of Secrets. The story elements in the title are made all the more believable due in large to great voice dialogue, which is well acted and crisp. It's in the first of many such scenes that players meet the fluffy-haired giant Hagrid as he walks Potter through Diagon Alley, the shopping center of choice for magical folk everywhere. The tale unravels through slow-going in-game cut-sequences. Gameplay The Sorcerer's Stone videogame closely follows the overall storyline of the first novel, with some liberties here and there for good measure.
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It's with these three people in mind, no doubt, that EA returned its attention to the beginning of Harry's adventures. This meant that the three people who never read or saw the first Potter were left somewhat in the dark in regard to how the wizard Boy Who Lived got his heroic start. Last year's Eurocom-developed action-adventure Harry Potter and the Chamber of Secrets followed the second chapter in the lucrative franchise, skipping right over the first.
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